Advanced Players Guide | Rules | Core Classes | Sorcerer | Bloodlines | Aquatic | Bloodline Powers | Raise the Deep

Raise the Deep

At 15th level, you raise water as per control water, but no water need be present. This created water is stationary and does not flow out of the area where you create it; it lasts 1 round per sorcerer level and then disappears. At 20th level, the dimensions of the effect are doubled. You may use this ability once per day.